Large Town: Ækăv Æskæ Birěkhka

Ækăv Æskæ Birěkhka

Ækăv Æskæ Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
RegionVěn Sitkhìkhka Moor
Founded1240
Community LeaderAdministrator Trudy Êyêyë
Area6 km2 (2 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation1342 m (4402 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population1506
Population Density251 people per km2 (753 people per mi2)
Town AuraAugury
Naming
Native nameÆkăv Æskæ Birěkhka
Pronunciation/ˈæcə̝v/ /ˈæskæ/
Direct Translation[passive] [step (one level of stairs)]
Translation[Not Yet Translated]

Ækăv Æskæ Birěkhka (/ˈæcə̝v/ /ˈæskæ/ [passive] [step (one level of stairs)]) is a subtropical Large Town located in the Pz-339jnup District of the Federation of Alveria.

The name Ækăv Æskæ Birěkhka is derived from the Constructi language, as Ækăv Æskæ Birěkhka was founded by Pogolis Èqthêv, who was culturaly Constructi.

Climate

Ækăv Æskæ Birěkhka has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cold 9°C (48°F). Ækăv Æskæ Birěkhka receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Ækăv Æskæ Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1342 m (4402 ft) above sea level.

Overview

Ækăv Æskæ Birěkhka was founded durring the early 13th century in summer of the year 1240, by Pogolis Èqthêv. The establishment of Ækăv Æskæ Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ækăv Æskæ Birěkhka's construction back out of the project. Pogolis Èqthêv pushed on reguardles, and Ækăv Æskæ Birěkhka was finished, but starts off as a terible place to live.

Ækăv Æskæ Birěkhka was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ækăv Æskæ Birěkhka is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ækăv Æskæ Birěkhka is buildings are arranged arround a network of broad packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A quick look in any direction shows Ækăv Æskæ Birěkhka is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Ækăv Æskæ Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ækăv Æskæ Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ækăv Æskæ Birěkhka's parks.

Ækăv Æskæ Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ækăv Æskæ Birěkhka.

Ækăv Æskæ Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ækăv Æskæ Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ækăv Æskæ Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ækăv Æskæ Birěkhka's public wards, blessings, and other arcane systems.

Ækăv Æskæ Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ækăv Æskæ Birěkhka's natural decorations nor waterways.

Ækăv Æskæ Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ækăv Æskæ Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ækăv Æskæ Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Ækăv Æskæ Birěkhka yeast remains dormant.

The Skinstitch near Ækăv Æskæ Birěkhka are known to be quite timid.

Ækăv Æskæ Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Transmutation energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6084 m2
    • Cattle and Similar Creatures: 376
    • Poultry: 4518
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

479 of Ækăv Æskæ Birěkhka's population work within a Foundational Occupation.

982 of Ækăv Æskæ Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 45 (3%) are noncontributers.

Points of Interest

Ækăv Æskæ Birěkhka is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Ækăv Æskæ Birěkhka's residents established a new industry (31364 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a broach of Mysticism, an a broach imbued with potent amounts of Mysticism energies was created near Ækăv Æskæ Birěkhka by in time immemorial, reportedly some time during the early 2nd century.

History